-
Recent Posts
Recent Comments
José Rocha on Keyboard key mapping – solving… Imhappy Withthisfix on Keyboard key mapping – solving… welma on Celular? É Claro que você vai… Carlos on Comcast: a role model for what… Ivan on Comcast: a role model for what… Archives
- December 2012
- August 2011
- October 2010
- November 2009
- October 2009
- September 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
Categories
Meta
Monthly Archives: March 2009
Essential facts about digital games industry – 2008 report / Fatos essenciais sobre a indústria de jogos digitais – relatório de 2008
[versão em português abaixo] I just came through the Entertainment Software Association (ESA) Essential Facts 2008 report for digital games. I believe it was released months ago; anyway, a couple of things caught my eyes: About 65% of American households … Continue reading
[echo] 3D Immersive Xbox games? / Jogos Xbox imersivos 3D?
[versão em português abaixo] Speaking about gestures, something interesting was reported here. It’s suspected that Microsoft might acquire a technology to enable immersive 3D games, without the need of any device at all. It seems some envisioned scenarios for the … Continue reading
Posted in Games
57 Comments
[echo] Unveiling the sixth sense / Revelando o sexto sentido
(versão em Português abaixo) Since Minority Report, the concept of “gestures” has taken UIs to the next level. While gestures are already enabled today in software by frameworks such as WPF, the presentation below shows we’re not too far away … Continue reading
Posted in User Experience
14 Comments
2019 vision: what about games?
The video below, from Office Labs, has been published all around the blogosphere. It shows Office Labs vision for 2019. http://images.video.msn.com/flash/soapbox1_1.swf I identified lots of my own needs there, such as receiving the best route to go through in … Continue reading
Posted in Games
22 Comments
SharpLudus v0.2 released: XNA shakes hands with model-driven development
[versão em português abaixo] Today I’m officially announcing the release of a SharpLudus version that enables an end-to-end development experience, supported by visual modeling, to the creation of XNA games. SharpLudus v0.2 presents the Game Definition DSL (domain-specific language), in … Continue reading
Posted in Games
9 Comments