Monthly Archives: March 2009

Essential facts about digital games industry – 2008 report / Fatos essenciais sobre a indústria de jogos digitais – relatório de 2008

[versão em português abaixo] I just came through the Entertainment Software Association (ESA) Essential Facts 2008 report for digital games. I believe it was released months ago; anyway, a couple of things caught my eyes: About 65% of American households … Continue reading

Posted in Games | 1 Comment

[echo] 3D Immersive Xbox games? / Jogos Xbox imersivos 3D?

[versão em português abaixo] Speaking about gestures, something interesting was reported here. It’s suspected that Microsoft might acquire a technology to enable immersive 3D games, without the need of any device at all. It seems some envisioned scenarios for the … Continue reading

Posted in Games | 57 Comments

[echo] Unveiling the sixth sense / Revelando o sexto sentido

(versão em Português abaixo) Since Minority Report, the concept of “gestures” has taken UIs to the next level. While gestures are already enabled today in software by frameworks such as WPF, the presentation below shows we’re not too far away … Continue reading

Posted in User Experience | 14 Comments

2019 vision: what about games?

The video below, from Office Labs, has been published all around the blogosphere. It shows Office Labs vision for 2019. http://images.video.msn.com/flash/soapbox1_1.swf   I identified lots of my own needs there, such as receiving the best route to go through in … Continue reading

Posted in Games | 22 Comments

SharpLudus v0.2 released: XNA shakes hands with model-driven development

[versão em português abaixo] Today I’m officially announcing the release of a SharpLudus version that enables an end-to-end development experience, supported by visual modeling, to the creation of XNA games. SharpLudus v0.2 presents the Game Definition DSL (domain-specific language), in … Continue reading

Posted in Games | 9 Comments