Category Archives: Games

Essential facts about digital games industry – 2008 report / Fatos essenciais sobre a indústria de jogos digitais – relatório de 2008

[versão em português abaixo] I just came through the Entertainment Software Association (ESA) Essential Facts 2008 report for digital games. I believe it was released months ago; anyway, a couple of things caught my eyes: About 65% of American households … Continue reading

Posted in Games | 1 Comment

[echo] 3D Immersive Xbox games? / Jogos Xbox imersivos 3D?

[versão em português abaixo] Speaking about gestures, something interesting was reported here. It’s suspected that Microsoft might acquire a technology to enable immersive 3D games, without the need of any device at all. It seems some envisioned scenarios for the … Continue reading

Posted in Games | 57 Comments

2019 vision: what about games?

The video below, from Office Labs, has been published all around the blogosphere. It shows Office Labs vision for 2019. http://images.video.msn.com/flash/soapbox1_1.swf   I identified lots of my own needs there, such as receiving the best route to go through in … Continue reading

Posted in Games | 22 Comments

SharpLudus v0.2 released: XNA shakes hands with model-driven development

[versão em português abaixo] Today I’m officially announcing the release of a SharpLudus version that enables an end-to-end development experience, supported by visual modeling, to the creation of XNA games. SharpLudus v0.2 presents the Game Definition DSL (domain-specific language), in … Continue reading

Posted in Games | 9 Comments

Exporting a XNA Project as a Project Template

  A XNA project contains a nested project: the Content project. If you export your game as a Visual Studio project template, unfortunately such nested Content project doesn’t get exported by default as well. Therefore, when you create project instances … Continue reading

Posted in Games | 23 Comments

Input Mapping DSL: add input mappings to your XNA/FlatRedBall game

[Input Mapping DSL: adicione mapeamentos de entrada para seu jogo XNA/FlatRedBall] The SharpLudus project bits are finally getting ironed to release. The ArcadEx game factory, under development, is one of the factories created as part of the project, and it’s … Continue reading

Posted in Games | 16 Comments

SharpGames mini-game competition

  Friends from SharpGames (the Brazilian XNA games community) just released a video with the games that were submitted for the mini-games challenge. All games have less than 100 lines of code, and that makes some of them really impressive! … Continue reading

Posted in Games | 14 Comments

[echo post] Xbox 360 Portable!

  Way cool! More here. []s— AFurtado

Posted in Games | 95 Comments

The funniest videogame bugs / Os bugs mais divertidos dos videogames

  Being paid to test videogames sounds like the perfect job, yeah? But if it was that easy, we wouldn’t see (and laugh at) videos like the one below. Hilarious, BTW!   If crackers of all nature are a good … Continue reading

Posted in Games | 13 Comments

It’s not a bug, it’s a feature! / Não é um bug, é uma funcionalidade!

  If you deal with software development you’ve probably heard that: "It’s not a bug, it’s a feature!". In other words, the user supposedly was not able to distinguish a given (bad? un-intuitive?) feature from a bug. But what if … Continue reading

Posted in Games | 15 Comments